AI Market in Gaming Industry to Reach $7.26 Billion by 2030
The global in-game artificial intelligence market is expected to reach a volume of $7.26 billion by 2030, with a compound annual growth rate of 20.4 percent. The software segment will account for the majority of the market, led by North America.
While the use of artificial intelligence technologies in the gaming world is rapidly increasing, the sector is projected to reach a size of $7.26 billion by 2030. In this market, which is expected to achieve a compound annual growth rate (CAGR) of 20.4 percent, the North America region and the United States are anticipated to play a leading role.
According to market data, the in-game artificial intelligence sector will account for approximately 8 percent of the total artificial intelligence market in media and entertainment by 2030. North America's market value, which stands at $1 billion in 2025, is estimated to rise to $2.5 billion by 2030. In this growth, the United States holds the position of the largest single market with a share of $2.2 billion.
While the software segment constitutes 82 percent of the market value in the sector, personalized gaming experiences, intelligent non-player characters (NPCs), and procedural content generation stand out as the primary growth drivers. As of 2025, NVIDIA Corporation is in the leading position with a 2 percent market share, while giants such as Microsoft, Alphabet, Tencent, Unity, and Sony rank among the other key players in the sector. Microsoft introduced a generative artificial intelligence model named 'Muse', which analyzes game mechanics, in February 2025.
Sources
- natlawreview.com · Link